Assignment​ ​2:​ ​Application​ ​Prototype​ ​D

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  • Assignment​ ​2:​ ​Application​ ​Prototype​ ​Design 代写


    Assignment​ ​2:​ ​Application​ ​Prototype​ ​Design
    Specifications​ ​v2.1
    Assignment​​ ​​2​​ ​​is​​ ​​split​​ ​​into​​ ​​TWO​​ ​​deliverables.
    Part​​ ​​1:​​ ​​Design​​ ​​document
    Submission: Design​​ ​​document​​ ​​PDF
    Worth: 10%​​ ​​of​​ ​​the​​ ​​final​​ ​​mark
    Due​​ ​​date:  11:59pm​​ ​​Sunday​​ ​​24​​th​​​​ ​​September​​ ​​2017
    Part​​ ​​2:​​ ​​Prototype​​ ​​+​​ ​​Report
    Submission: Prototype​​ ​​Report​​ ​​+​​ ​​Invision​​ ​​prototype​​ ​​link
    Worth: 10%​​ ​​of​​ ​​the​​ ​​final​​ ​​mark
    Due​​ ​​date:  11:59pm​​ ​​Sunday​​ ​​15​​th​​​​ ​​October​​ ​​2017
    This​​ ​​assignment​​ ​​is​​ ​​a​​ ​​Group​​ ​​Assignment​​ ​​of​​ ​​three​​ ​​to​​ ​​four​​ ​​students​​ ​​per​​ ​​group.​​ ​​You
    must​​ ​​be​​ ​​in​​ ​​the​​ ​​same​​ ​​group​​ ​​for​​ ​​both​​ ​​Part​​ ​​1​​ ​​and​​ ​​Part​​ ​​2.​​ ​​You​​ ​​do​​ ​​not​​ ​​need​​ ​​to​​ ​​be​​ ​​in​​ ​​the
    same​​ ​​group​​ ​​as​​ ​​Assignment​​ ​​1.
    Objective
    The​ ​objective​ ​of​ ​this​ ​assignment​ ​is​ ​to​ ​design​ ​a​ ​prototype​ ​for​ ​​a​​ ​​mobile​​ ​​​​application​ ​that
    assists​ ​RMIT​ ​students​ ​in​ ​commuting​ ​and​ ​navigating​ ​the​ ​city​ ​campus​ ​for​ ​either​ ​the​ ​iOS​ ​​or
    Android​ ​platform.
    The​​ ​​Client
    The​ ​client​ ​is​ ​a​ ​representative​ ​of​ ​the​ ​Student​ ​Engagement​ ​Initiative​ ​by​ ​the​ ​university.​ ​The
    client​ ​has​ ​these​ ​goals​ ​in​ ​mind​ ​for​ ​the​ ​project:
    1) Encourage​ ​more​ ​students​ ​to​ ​cycle​ ​by​ ​make​ ​it​ ​a​ ​more​ ​attractive​ ​and​ ​accessible
    option.
    2) Provide​ ​awareness​ ​for​ ​safe​ ​bike​ ​parking​ ​facilities​ ​and​ ​how​ ​to​ ​register​ ​for​ ​access.
    3) Connecting​ ​cyclists​ ​for​ ​convoys​ ​or​ ​sharing​ ​tips.
    4) Promoting​ ​cycling​ ​related​ ​events​ ​and​ ​giveaways.
    COSC2628​ ​A2/1/17​ ​|​ ​WILLIAM​ ​LIM  1
    Target​​ ​​Users
    The​ ​client​ ​assumes​ ​that​ ​the​ ​main​ ​target​ ​users​ ​are​ ​RMIT​ ​students​ ​who​ ​are​ ​currently​ ​cycling
    to​ ​campus​ ​and​ ​students​ ​who​ ​may​ ​be​ ​interested​ ​to​ ​do​ ​so.​ ​It​ ​is​ ​your​ ​task​ ​to​ ​research​ ​this​ ​and
    provide​ ​structured​ ​user​ ​groups​ ​with​ ​their​ ​own​ ​needs​ ​and​ ​goals​ ​as​ ​well​ ​as​ ​the​ ​personas.
    Functional​​ ​​Requirements
    These​ ​are​ ​the​ ​required​ ​core​ ​functions​ ​in​ ​your​ ​prototype:
    1) A​ ​way​ ​to​ ​show​ ​students​ ​where​ ​are​ ​the​ ​bike​ ​parking​ ​lots​ ​and​ ​how​ ​to​ ​access​ ​them.
    2) A​ ​way​ ​to​ ​push​ ​cycling​ ​related​ ​events​ ​unto​ ​the​ ​app.​ ​For​ ​example,​ ​there​ ​may​ ​be
    giveaways​ ​or​ ​free​ ​bike​ ​maintenance​ ​workshops​ ​by​ ​other​ ​clubs.
    3) A​ ​way​ ​for​ ​students​ ​to​ ​understand​ ​the​ ​cycling​ ​do​ ​and​ ​don’ts​ ​in​ ​campus.
    Additionally,​ ​this​ ​requirement​ ​is​ ​optional:
    1) A​ ​way​ ​for​ ​students​ ​to​ ​create​ ​and​ ​join​ ​cycling​ ​groups​ ​to​ ​meet​ ​up.
    You​ ​can​ ​also​ ​include​ ​any​ ​other​ ​related​ ​functions​ ​you​ ​can​ ​think​ ​of.​ ​Remember​ ​not​ ​to​ ​bite​ ​off
    more​ ​than​ ​you​ ​can​ ​chew.
    Tips
    1) Begin​ ​by​ ​understanding​ ​what​ ​are​ ​the​ ​goals​ ​stated​ ​by​ ​the​ ​client.​ ​Then​ ​start​ ​the​ ​design
    framework​ ​process​ ​like​ ​what​ ​you​ ​have​ ​learnt​ ​in​ ​class.
    2) Speak​ ​to​ ​target​ ​users​ ​to​ ​see​ ​what​ ​they​ ​want​ ​or​ ​what​ ​application​ ​do​ ​they​ ​use​ ​to​ ​solve
    similar​ ​problems.
    3) There​ ​are​ ​multiple​ ​ways​ ​to​ ​fulfill​ ​the​ ​requirements​ ​but​ ​look​ ​at​ ​similar​ ​applications​ ​to
    see​ ​what​ ​worked​ ​and​ ​what​ ​did​ ​not.​ ​For​ ​example,​ ​would​ ​a​ ​map​ ​make​ ​sense?​ ​Should
    the​ ​map​ ​be​ ​the​ ​default​ ​screen?​ ​How​ ​would​ ​you​ ​populate​ ​the​ ​map​ ​to​ ​make​ ​it​ ​easier
    to​ ​understand?
    4) Try​ ​not​ ​to​ ​approach​ ​the​ ​problem​ ​from​ ​a​ ​technical​ ​point​ ​of​ ​view.​ ​Think​ ​about​ ​what
    the​ ​users​ ​want​ ​at​ ​this​ ​stage​ ​and​ ​how​ ​your​ ​app​ ​would​ ​achieve​ ​both​ ​the​ ​client’s​ ​and
    the​ ​users’​ ​goals.
    5) Give​ ​your​ ​app​ ​a​ ​name.
    COSC2628​ ​A2/1/17​ ​|​ ​WILLIAM​ ​LIM  2
    Prototype​​ ​​Instructions
    Please​ ​go​ ​to​ ​​http://www.invisionapp.com/education-signup​​ ​and​ ​create​ ​an​ ​account.​ ​You​ ​can
    upgrade​ ​to​ ​an​ ​education​ ​account​ ​by​ ​using​ ​the​ ​code:​ ​​ ​56-73-13-19
    Practice​ ​with​ ​the​ ​Invisionapp​ ​tool​ ​and​ ​check​ ​out​ ​their​ ​youtube​ ​channel​ ​at
    https://www.youtube.com/channel/UCndfHdRdEiGOyCOgxQ4W9YQ
    Important​​ ​​Notes
    1) DO​ ​spend​ ​some​ ​time​ ​familiarizing​ ​yourself​ ​with​ ​the​ ​InvisionApp​ ​tool.​ ​There​ ​are
    massive​ ​amounts​ ​of​ ​resources​ ​online.​ ​Here​ ​is​ ​a​ ​link​ ​you​ ​will​ ​find​ ​useful:
    http://blog.invisionapp.com/
    2) Please​ ​specify​ ​the​ ​platform​ ​you​ ​are​ ​working​ ​on.​ ​(iOS​ ​or​ ​Android)
    3) Have​ ​a​ ​look​ ​at​ ​similar​ ​applications​ ​and​ ​conduct​ ​critical​ ​reviews​ ​prior​ ​to​ ​starting​ ​your
    work.​ ​This​ ​way​ ​you​ ​can​ ​avoid​ ​many​ ​mistakes​ ​made.
    4) Please​​ ​​insert​​ ​​the​​ ​​link​​ ​​to​​ ​​your​​ ​​project​​ ​​on​​ ​​InvisionApp​​ ​​in​​ ​​your​​ ​​PDF​​ ​​submission,
    preferably​​ ​​in​​ ​​the​​ ​​introduction​​ ​​section.
    5) There​​ ​​will​​ ​​be​​ ​​a​​ ​​peer​​ ​​review​​ ​​in​​ ​​Week​​ ​​12,​​ ​​similar​​ ​​to​​ ​​Assignment​​ ​​1. 
    Recommended​​ ​​Tools
    COSC2628​ ​A2/1/17​ ​|​ ​WILLIAM​ ​LIM  3

    Assignment​ ​2:​ ​Application​ ​Prototype​ ​Design 代写
    Deliverables
    Part​​ ​​1:​​ ​​Design​​ ​​Document​​ ​​(20​​ ​​marks)
    This​ ​report​ ​is​ ​mainly​ ​for​ ​you​ ​to​ ​introduce​ ​your​ ​design​ ​and​ ​fill​ ​it​ ​with​ ​screenshots​ ​and
    wireframe​ ​of​ ​your​ ​prototype.​ ​Marks​ ​will​ ​be​ ​given​ ​for:
    1) Introduction​ ​(What​ ​is​ ​this​ ​project​ ​about?​ ​Who​ ​are​ ​the​ ​potential​ ​user​ ​groups?)
    2) At​ ​least​ ​two​ ​example​ ​personas​ ​and​ ​two​ ​context​ ​scenarios.
    3) At​ ​least​ ​ONE​ ​keypath​ ​scenario​ ​for​ ​a​ ​major​ ​function​ ​with​ ​wireframes.
    4) Low​ ​fidelity​ ​mock​ ​ups​ ​for​ ​one​ ​major​ ​function.​ ​This​ ​can​ ​be​ ​done​ ​together​ ​with​ ​(3).
    5)
    This​ ​document​ ​does​ ​not​ ​have​ ​a​ ​page​ ​limit​ ​as​ ​to​ ​provide​ ​you​ ​with​ ​flexibility​ ​on​ ​the
    wireframes.
    Part​​ ​​2:​​ ​​Prototype​​ ​​and​​ ​​Report​​ ​​(20​​ ​​marks)
    The​ ​prototype​ ​will​ ​be​ ​based​ ​on​ ​your​ ​project​ ​file​ ​residing​ ​in​ ​the​ ​InvisionApp​ ​website.​ ​Marks
    will​ ​be​ ​given​ ​for:
    1) Fulfilling​ ​the​ ​functional​ ​requirements​ ​brief.
    - Do​ ​you​ ​have​ ​all​ ​the​ ​features​ ​requested?​ ​Did​ ​you​ ​provide​ ​examples​ ​of​ ​user​ ​inputs?
    2) Page​ ​layout​ ​and​ ​navigation​ ​patterns​ ​used.
    - Is​ ​the​ ​layout​ ​suitable​ ​to​ ​your​ ​form​ ​factor?
    - Are​ ​you​ ​grouping​ ​the​ ​wrong​ ​elements​ ​together?
    3) Intuitive​ ​design​ ​and​ ​placing​ ​of​ ​items.
    - Look​ ​at​ ​the​ ​principle​ ​of​ ​affordance.
    4) Interactions​ ​actually​ ​working​ ​as​ ​intended.
    - Does​ ​your​ ​prototype​ ​provide​ ​example​ ​inputs?
    - Does​ ​your​ ​prototype​ ​provide​ ​example​ ​responses​ ​to​ ​the​ ​correct​ ​and​ ​wrong​ ​answers?
    The​ ​PDF​ ​report​ ​component​ ​for​ ​Part​ ​2​ ​will​ ​talk​ ​about​ ​the​ ​interactions​ ​and​ ​patterns​ ​used​ ​in
    your​ ​prototype.​ ​It​ ​should​ ​contain:
    1)​ ​Discussion​ ​of​ ​design​ ​patterns​ ​used​ ​in​ ​your​ ​prototype.​ ​You​ ​can​ ​include​ ​screenshots​ ​of​ ​your
    prototype​ ​and​ ​annotate​ ​them​ ​in​ ​your​ ​report.
    2)​ ​Changes​ ​made​ ​compared​ ​to​ ​the​ ​design​ ​document​ ​in​ ​Part​ ​1​ ​and​ ​the​ ​rationale​ ​behind
    those​ ​changes.
    3)​ ​Annotated​ ​screenshots​ ​of​ ​your​ ​prototype.
    COSC2628​ ​A2/1/17​ ​|​ ​WILLIAM​ ​LIM  4
    Submission​​ ​​Procedure
    Each​ ​group​ ​needs​ ​to​ ​complete​ ​a​ ​peer​ ​review​ ​prior​ ​to​ ​submission.​ ​There​ ​are​ ​​two​​​ ​things​ ​that
    are​ ​required​ ​for​ ​you​ ​to​ ​receive​ ​marks​ ​for​ ​this​ ​assignment:
    1. You​ ​need​ ​to​ ​submit​ ​a​ ​peer​ ​review​ ​of​ ​your​ ​team.​ ​The​ ​link​ ​to​ ​this​ ​ form​ ​will​ ​be​ ​posted
    at​ ​a​ ​later​ ​stage.
    2. Your​ ​name​ ​and​ ​ID​ ​needs​ ​to​ ​be​ ​on​ ​the​ ​cover​ ​sheet​ ​of​ ​the​ ​submission.
    If​ ​​either​​​ ​of​ ​these​ ​two​ ​conditions​ ​are​ ​not​ ​met,​ ​you​ ​will​ ​not​ ​receive​ ​any​ ​marks.
    You​​ ​​must​​ ​​submit​​ ​​your​​ ​​report​​ ​​via​​ ​​a​​ ​​blackboard​​ ​​link​​ ​​to​​ ​​be​​ ​​released.
    Late​​ ​​Penalties
    Late​ ​submissions​ ​of​ ​assignments​ ​will​ ​be​ ​penalised​ ​as​ ​follows:
    Time​​ ​​Submitted​​ ​​after​​ ​​Due
    Date
    Late​​ ​​Penalty
    0​ ​to​ ​4:59​ ​minutes  no​ ​late​ ​penalty
    5​ ​minutes​ ​to​ ​1​ ​hour  5%​ ​off​ ​final​ ​mark
    1​ ​hour​ ​to​ ​1​ ​day  10%​ ​off​ ​final​ ​mark
    1​ ​day​ ​to​ ​5​ ​days  10%​ ​off​ ​final​ ​mark​ ​for​ ​every​ ​day
    late
    more​ ​than​ ​5​ ​days  100%​ ​penalty​ ​(you​ ​will​ ​get​ ​0​ ​marks)
    Plagiarism​​ ​​Notice
    Plagiarism​ ​is​ ​a​ ​very​ ​serious​ ​offence.​ ​Any​ ​submissions​ ​determined​ ​to​ ​be​ ​a​ ​result​ ​of​ ​plagiarism
    will​ ​be​ ​given​ ​zero​ ​marks​ ​for​ ​that​ ​assignment.​ ​In​ ​the​ ​event​ ​that​ ​a​ ​hurdle​ ​requirement​ ​is​ ​not
    met,​ ​this​ ​will​ ​result​ ​in​ ​the​ ​failure​ ​of​ ​the​ ​course.
    Writing​​ ​​Resources
    Most​ ​of​ ​your​ ​report​ ​should​ ​be​ ​your​ ​own​ ​writing:​ ​try​ ​not​ ​to​ ​use​ ​quotations​ ​from​ ​your
    references​ ​unless​ ​there​ ​is​ ​something​ ​exceptional​ ​about​ ​the​ ​way​ ​they​ ​express​ ​a​ ​particular
    idea.​ ​Note​ ​that​ ​you​ ​must​ ​attribute​ ​original​ ​ideas,​ ​even​ ​when​ ​you​ ​describe​ ​them​ ​in​ ​your​ ​own
    words.
    Your​ ​writing​ ​must​ ​be​ ​correctly​ ​spelled​ ​and​ ​grammatically​ ​correct,​ ​so​ ​that​ ​it​ ​is​ ​easily
    comprehended​ ​by​ ​the​ ​markers:​ ​they​ ​will​ ​not​ ​spend​ ​extra​ ​time​ ​to​ ​decipher​ ​poorly-written
    text​ ​in​ ​order​ ​to​ ​guess​ ​what​ ​you're​ ​trying​ ​to​ ​say.​ ​If​ ​English​ ​is​ ​not​ ​your​ ​first​ ​language,​ ​then
    write​ ​mostly​ ​simple,​ ​straightforward​ ​sentences:​ ​just​ ​say​ ​what​ ​you​ ​want​ ​to​ ​say,​ ​and​ ​don't
    worry​ ​about​ ​sounding​ ​literary​ ​or​ ​poetic.​ ​The​ ​following​ ​resources​ ​would​ ​also​ ​be​ ​useful​ ​to
    you:
    COSC2628​ ​A2/1/17​ ​|​ ​WILLIAM​ ​LIM  5
    • Assistance​ ​with​ ​English​ ​language​ ​skills​ ​is​ ​available​ ​from​ ​the​ ​​Learning​ ​Skills
    Unit/Writing​ ​Skills​.
    • Plagiarism:​ ​What​ ​It​ ​is​ ​and​ ​How​ ​to​ ​Recognize​ ​and​ ​Avoid​ ​It​ ​​from​ ​​RMIT​ ​Plagiarism
    resources​ ​​page.
    If​ ​your​ ​written​ ​English​ ​skills​ ​are​ ​insufficient​ ​or​ ​have​ ​difficulties​ ​formulating​ ​a​ ​report​ ​then​ ​we
    recommend​ ​you​ ​seek​ ​advice​ ​at​ ​the​ ​​student​ ​information​ ​centre​.
    COSC2628​ ​A2/1/17​ ​|​ ​WILLIAM​ ​LIM  6
    Assignment​ ​2:​ ​Application​ ​Prototype​ ​Design 代写